The Game
Start a run to see the first event.
How It Works
- The peg
- One meter, −100 to +100. Every round an event shoves it toward one side. At 0 nothing is actually more real than anywhere else — it just looks calmer.
- Four moves
- Reserves and growth pull the peg back the other way, at the cost of overcorrecting if you lean on the same one too long. Risk is a coin flip between a strong recentre and making things worse. Recovery only appears the round right after something topples, and pulls hard toward the middle — but using the same move that caused the topple works at half strength. Regain stability without repeating the mistake that broke it.
- Props
- Confidence, Audit, Liquidity and The Herd — the four things this brand has always claimed were holding the peg up (see blocks 01, 05 and 06 on the landing page). Push the peg past ±70 and one topples. Past ±90, two go at once — a chain reaction, not a coincidence. A toppled prop stays toppled unless a clean recovery move restores the most recent one.
- Losing
- All four props down, or the peg pinned at ±100. The run ends and your Bray count (rounds survived) is the score. Crises get faster and stranger the longer you last — Kwonkey's line never changes.
This game is fiction for a parody brand. Every number on this page —
the peg, the props, the score — is invented for gameplay and is not real financial data,
not a real audit, not real liquidity and not a real holder count. The only facts this
project publishes about $KWONKEY live in the Token Status board on the
landing page. Your best run is stored only in this browser
(localStorage); nothing is sent anywhere — there is no server behind this
page and no score is shared, published or compared with anyone else's.
Back to the landing page
Token status, the launch conversion path, and the current state of the herd all live there.
Back to Do Kwonkey